SpaceHulk-SP README
====================


SpaceHulk-SP is an unofficial PC version of Games Workshop's Space Hulk boardgame.
It is based on the 2nd edition rules, published in 1996.

All 18 missions from the three campaigns included in the board game are playable.

SpaceHulk-SP is a single player game.
The player controls the Blood Angels Space Marines as they battle the deadly Genestealers.

Hopefully, the Genestealers will become even _more_ deadly in future releases  :)



The latest info, help, updates and bug reports can be found at  

http://sourceforge.net/projects/hulk/




Runtime Requirements
===================

SpaceHulk-SP runs at 1024x768, 24 or 32 bit colour


SpaceHulk-SP requires the following Microsoft software, which can be downloaded from the SpaceHulk-SP homepage
at    http://home.swiftdsl.com.au/~dtaylor/spacehulksp.html

Visual Basic 6 runtime
COMCTL32.OCX (tested with 6.0.81.5)
COMDLG32.OCX (tested with 6.0.84.18)
MSCOMCTL.OCX (tested with 6.0.88.62)

Check the Windows system32 directory for these OCX files. For any OCX that is not already present, copy the file to the Windows system32 directory and issue the following command for each copied file:

regsvr32 c:\windows\system32\xxx.ocx

where xxx is the filename



Legal Details
=============

The following terms are trademarks of Games Workshop Limited:
Warhammer, Space Hulk, Genestealer, Space Marine, Storm Bolter, Blood Angels.
Used without permission.
No challenge to the trademark status of these or other terms is intended.
SpaceHulk-SP is not endorsed by Games Workshop.

Some images used are (c) Copyright Games Workshop Limited 1996. 

Mission briefing text is (c) Copyright Games Workshop Limited 1996.

All floor and wall tiles, and the HulkBox control are (c) Copyright Greg Mackness 1997.

All other images, text and graphics are (c) Copyright Rod Taylor and David Taylor 1996 - 2004.



Game Notes
==========

Run "Spacehulk-SP.exe".  You can select from three different campaigns.
When you select a Campaign, you will see the list of missions, and an option to view the campaign background story.

When a mission starts, the mission briefing screen will be displayed.
Press "Continue" to close the briefing screen.

Most missions will begin with a Marine Placement phase.
During this phase, marines may be moved to different squares within their deployment area, swapped with each other, or have their facings changed.

Click on a marine to select
Shift-Click another marine to swap positions
Right-Click directions to change facing
Ctrl-Click on a marine with flamer or assault cannon to swap weapons 
   (note that some missions require a flamer to complete the objective)

Click the "Begin Mission" button to end Marine Placement and start the mission.


MOUSE CONTROL
-------------

Marine movement:
  - Click direction to move/open doors.
  - Right-click to turn.

  - Shift-click to Move-and-Fire
  - Shift-right-click to Turn-and-Fire

  - Click on current marine to fire weapon
  - Right-click on current marine to set overwatch/clear jam

  - Click on non-current marine to select

Map Scrolling:
  - Drag with the left mouse button down

Radar:
  - Click radar to re-centre map display

  - Right-Click radar to raise/lower radar display


KEYBOARD CONTROL
-----------------

Numpad 1/2/3/4/6/7/8/9  - Move or turn

C - Centre screen on current marine
B - Fire Bolter or Flamer
O - Overwatch / Clear Jam / Reload Flamer
D - Open/Close door
N - Next Marine
E - End turn

F1 - Show controls help
F2 - Show Mission Briefing

Arrow Keys - scroll map display


SPACE MARINE WEAPONS
--------------------

STORM BOLTER:

Range:  Unlimited  (12 on Overwatch)
Cost to fire:  1 AP

The Storm Bolter is the standard weapon of the Space Marines.  Its twin barrels fire self-propelled explosive bolts that can rip through the strongest armour.  

Firing a Storm Bolter is simple.  Click on the "Storm Bolter" button (or click on the current Marine), and the Marine will fire his Bolter at whatever target is available (Genestealers, doors, and other mission-specific targets).
If there are multiple targets available, they will be highlighted.  Click on your choice of target.

Overwatch fire links the Storm Bolter to the auto-targeting radar systems in the marine's power armour.  This enables an incredible rate of fire, but there is a chance of the Bolter jamming each time it is fired.
To set overwatch mode, click on the "Overwatch" button (or right-click on the current Marine).  Every movement during the Genestealers' turn will automatically be fired upon if it is in the line-of-sight and firing arc of the marine.

Note that any movement by the marine will cancel Overwatch mode.  Overwatch is also lost if the marine is attacked in close combat by a Genestealer.

The high rate of fire in Overwatch mode may cause the Bolter to jam.  The Marine will be unable to fire his Storm Bolter until the jam is cleared.
Clearing a jam costs 1 Action Point.  Just click on the "Clear Jam" button, or right-click on the jammed marine when he is the currently selected marine.

Occasionally, the Bolter's twin barrels will hit two adjacent targets.  This will be resolved automatically, unless there is a choice of second target.  You will be asked to confirm the second target in this case.



HEAVY FLAMER:

Range:  12
Cost to fire:  2 AP

Each squad will normally include one Marine armed with a Heavy Flamer.
The Heavy Flamer is a powerful flamethrower capable of killing multiple Genestealers with a single blast.
Its other main use is a tactical one:  the flames will block corridors.

To fire the flamer, click on the "Heavy Flamer" button (or click on the current Marine).  Then click on the first target square.
The target square must be in line-of-sight, and within 12 squares of the Marine.  A square can be flamed up to 2 times.  Continue clicking on adjacent target squares to create a "chain" of fire.
Any Genestealer that survives the first hit can be hit a second time, but the square may not be flamed more than twice.
When your "chain" is to your liking, click on the "Heavy Flamer" button (or the Marine) again to finish.  The chain will explode into a wall of fire that now blocks movement and line-of-sight.
Any square that was flamed once will go out at the end of the Marine turn.  Squares that were flamed twice will continue to burn (and block movement and LOS) during the next Genestealer turn.

Note that the Heavy Flamer has 12 squares' worth of fuel.  Most missions include a reload for an additional 12 squares of fuel.  The remaining ammo + reloads can be seen in the marine info box on the control panel.
If the weapon runs out of fuel during a shot, the chain ends and ignites immediately.

The Heavy Flamer cannot be fired at a closed door or another Marine.

Move-and-fire actions are not possible with the Heavy Flamer.



ASSAULT CANNON:

Range:  Unlimited  (12 on Overwatch)
Cost to fire:  1 AP

The 2nd edition Assault Cannon rules from the Fangs of Fenris campaign have been implemented.  

The multi-barreled Assault Cannon is used like a Storm Bolter but is much more likely to hit its target, and much more likely to jam.  An Assault Cannon can jam on any shot, not just on Overwatch.
There is also a much greater chance of hitting multiple targets with a single burst.

Clearing a jammed Assualt Cannon costs 2 Action Points.

The Assault Cannon can be used instead of a Heavy Flamer. During the marine placement phase, control-clicking on a marine carrying a Heavy Flamer gives the option to change the weapon to an Assault Cannon. You can also swap back using the same method.
Missions that require a flamer to complete cannot be completed with the Assault Cannon.  You will be notified of the failed mission after the first turn.

Note that none of the supplied missions have been designed with Assault Cannons in mind, and the awesome power of the Assault Cannon makes things very easy for the Marines.

The recoil of the Assault Cannon means that move-and-fire actions are not possible.



POWER FIST:

The standard Space Marine close combat weapon is the Power Fist.  A huge servo-assisted glove, it is surrounded by a powerful energy field that allows it to punch and tear through walls and doors.
Against Genestealers, the Power Fist is a weapon of last resort.  If he is lucky, the marine may be able to grasp and crush an attacking Genestealer, but more often than not he doesn't get the chance...

To use the Power Fist against a Genestealer or door, the target must be in the square directly in front of the Marine.  Then click on the "Power Fist" button.

Remember, if the Marine attacks a Genestealer with the Power Fist and misses, the Genestealer will kill him instantly!



POWER SWORD:

Space Marine Sergeants are issued with a Power Sword.  Its blade is surrounded by a matter-disrupting energy field.
A Power Sword gives the Sergeant a better chance in close combat than other marines.

The sword may also be used to parry a Genestealer's attack.  
Most of the time, the parry will occur automatically, but under certin circumstances you will be asked whether you want the Sergeant to parry or not.
If the close combat round is a tie, you will be told the current result, and asked if you want to parry.

For example, The parry message says "Tied at 4".
If you choose to parry, the Genestealer rolls a 6-sided die.  If it scores less than 4, the Genestealer is killed.  If it scores more than 4, the Sergeant is killed.  A roll of 4 remains a tie, and the attack is a draw.

(You are never asked if the tie is at 1 or 6 - these are handled automatically)

To use the Power Sword against a Genestealer or door, the target must be in the square directly in front of the Marine.  Then click on the "Power Sword" button.


