We have run into problems where every charge was becoming a flank charge. Maybe we didn’t understand the rule or something but, we decided to tone down the flanking charges within the game. Players would move units that looked like they were in your front line of vision, charging them into your flank. As a group, we decided to tweak the rules a bit and make them easy, realistic, and acceptable. We based our rules on accepted principles of the WM rules.
1 –
Front arc
Front
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It is accepted that the front arc of a unit is as below. (180
degrees to the front a straight line off the front edge of the unit.) Any unit that a unit could see would not
startle it (negative mods.) other than the normal battle stress.
2 –
Charging


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Enemy units wholly in this front arc (half or more) would always
charge the front edge of the unit.
3 –
Flank Charges
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Flank Charges come when the enemy unit is half or more behind this
front arc line.