In the known world the dead do not rest easy. The roots of the dark arts of necromancy and the curse of Undeath are buried deep within its history - often unseen and very subtle.
All units (except for Ghouls) are Undead.
Undead never move on initiative.
Undead ignore the -1 Command modifier for enemy within 20cm.
Undead ignore the -1 combat modifier for fighting terrifying troops.
Undead are unaffected by confusion.

Name		Type	Attacks	Hits	Armor	Command	Size	Points	Min/Max	Special
Vampire Lord	General	+2	0	0	9	1	150	1/1	Wizard
The Vampire Lord's Blood Line is chosen as a mount for this entry. Only one Blood Line can be chosen.
* Von Carstein		+2	0	0	9	1	170	0/1	Command 10 once per battle
* Necrarch		+2	0	0	9	1	170	0/1	May reroll one spell roll per battle
* Blood Dragon		+2	0	0	9	1	160	0/1	Reroll Lord's failed Attacks (including items but not mounts) for one combat
* Lahmia		+2	0	0	9	1	180	0/1	Enemy must reroll one Command per battle
* Strigoi		+2	0	0	9	1	165	0/1	Gains +2 Attacks for one combat
Vampire		Hero	+1	0	0	8	1	80	0/2	Hero
Necromancer	Wizard	+0	0	0	7	1	45	0/1	Wizard
- Nightmare	Mount	+2	0	0	0	0	80	0/1	(Lord, Vampire, Necromancer) Flyer; Terror
- Black Coach	Mount	+1	0	0	0	0	40	0/1	(Lord, Vampire) Terror
Skeletons	Inf	2	3	6+	0	3	30	2/-
Zombies		Inf	2	4	0	0	3	35	2/-
Ghouls		Inf	4	3	0	0	3	55	-/-
Grave Guard	Inf	3	3	5+	0	3	60	-/4
Ethereal Host	Inf	3/1	4	0	0	3	90	-/2	Terror; no drive back; enemy is always open
Grave Knights	Cav	3	3	4+	0	3	110	-/4
Dire Wolves	Cav	2	3	0	0	3	40	-/4	+1 Attack when charging enemy in open
Fell Bats	Mon	2	3	6+	0	3	65	-/1	Flyers; based as Infantry

Spell			Roll	Range
Raise Dead		5+	30cm (no LOS needed).	A unit of Skeletons or Zombies is raised into an existing combat.  They do not count as charging.
Vanhel's Danse Macabre	5+	40cm (no LOS needed).	One unit of Undead (not Ghouls) is moved as if given an order, including charge, with no Command Roll needed.
Deathbolt		5+	30cm			3 shooting attacks, no saves allowed.
Curse of Years		6+	Touching.		6 attacks against a unit touching the Necromancer's unit. Hits carry over into combat.