COMMON SKAVEN RULES:
Strength in numbers: May have brigades consisting of ANY number of units.
Vermintide: All troop types may pursue, and may pursue any type of enemy unit. May NOT advance.
Under the Lash: All characters have command range of 20cm only.
SKAVEN MAGIC:
Skitterleap 2+: Warlock teleports anywhere on battlefield. On 4+ may cast additional spell.
Warp Lightning 5+: 3 Shooting Attacks, ignores armour. Line-of-sight, range 30cm.
Death Frenzy 5+: Add 1-3D6 attacks to a unit. If double is rolled unit suffers those attacks itself. Range 30cm.
Plague 6+: 6 attacks on unengaged unit, no drive back. Range 30cm.
1 "" 0 0 9 1 130 1 -1 5
Has Command range of 20cm. Uses Skaven Magic.
1 "" 0 0 8 1 70 0 2 5
Has Command range of 20cm.
0 "" 0 0 6 1 30 0 1 5
Has Command range of 20cm. Uses Skaven Magic.
0 "" 0 0 0 0 0 0 99 0
skgeskheskwl
0 "" 0 0 0 0 120 0 1 0
Chariot. Adds +1 Command value to Skaven characters within 30cm. Subtracts -1 Command value from enemy characters within 30cm. +1
command bonus for Skaven units within 30cm of the Screaming Bell
dosen't apply to the Grey Seer on the Screeming Bell. Limits Grey Seer's movement to 40cm.
skge
3 "" 3 6 0 3 40 2 0 3
3 "1" 3 5 0 3 80 0 2 3
Counts armour save 1 less.
5 "" 3 0 0 3 70 0 2 3
Will always Initiative charge, may not Initiative evade. Cannot be driven back. Must pursue. Ignores -1 Attack for terror.
2 "" 3 0 0 3 25 2 0 0
Cannot be driven back.
3 "1" 3 6 0 3 60 0 4 3
May only shoot 15cm. May shoot from any edge. Ignores -1 Command for Terrain.
4 "" 4 5 0 3 110 0 2 3
1 "D6" 2 0 0 1 50 0 2 0
Range 40cm, shoots D6 times. If 1 is rolled, roll again and attack itself. The unit attacked, and units touching the unit attacked are confused on 6+. Units
are never driven back by hits caused by the Warp Lightning Cannon.
5 "" 4 4 0 1 150 0 1 0
Movement 20cm. Causes terror. When charging (not pursuing) gains +1D6 attacks rather than +1.