COMMON SKAVEN RULES: Strength in numbers: May have brigades consisting of ANY number of units. Vermintide: All troop types may pursue, and may pursue any type of enemy unit. May NOT advance. Under the Lash: All characters have command range of 20cm only. SKAVEN MAGIC: Skitterleap 2+: Warlock teleports anywhere on battlefield. On 4+ may cast additional spell. Warp Lightning 5+: 3 Shooting Attacks, ignores armour. Line-of-sight, range 30cm. Death Frenzy 5+: Add 1-3D6 attacks to a unit. If double is rolled unit suffers those attacks itself. Range 30cm. Plague 6+: 6 attacks on unengaged unit, no drive back. Range 30cm. 1 "" 0 0 9 1 130 1 -1 5 Has Command range of 20cm. Uses Skaven Magic. 1 "" 0 0 8 1 70 0 2 5 Has Command range of 20cm. 0 "" 0 0 6 1 30 0 1 5 Has Command range of 20cm. Uses Skaven Magic. 0 "" 0 0 0 0 0 0 99 0 skgeskheskwl 0 "" 0 0 0 0 120 0 1 0 Chariot. Adds +1 Command value to Skaven characters within 30cm. Subtracts -1 Command value from enemy characters within 30cm. +1 command bonus for Skaven units within 30cm of the Screaming Bell dosen't apply to the Grey Seer on the Screeming Bell. Limits Grey Seer's movement to 40cm. skge 3 "" 3 6 0 3 40 2 0 3 3 "1" 3 5 0 3 80 0 2 3 Counts armour save 1 less. 5 "" 3 0 0 3 70 0 2 3 Will always Initiative charge, may not Initiative evade. Cannot be driven back. Must pursue. Ignores -1 Attack for terror. 2 "" 3 0 0 3 25 2 0 0 Cannot be driven back. 3 "1" 3 6 0 3 60 0 4 3 May only shoot 15cm. May shoot from any edge. Ignores -1 Command for Terrain. 4 "" 4 5 0 3 110 0 2 3 1 "D6" 2 0 0 1 50 0 2 0 Range 40cm, shoots D6 times. If 1 is rolled, roll again and attack itself. The unit attacked, and units touching the unit attacked are confused on 6+. Units are never driven back by hits caused by the Warp Lightning Cannon. 5 "" 4 4 0 1 150 0 1 0 Movement 20cm. Causes terror. When charging (not pursuing) gains +1D6 attacks rather than +1.