2 "" 0 0 9 1 125 1 -1 5
1 "" 0 0 8 1 80 0 2 5
0 "" 0 0 7 1 45 0 1 5
BOON OF CHAOS, 4+, unit he is with.
+1 attack for each stand in the unit and for himself.
ANGER OF THE GODS 4+, 30 cm.
Lasts until the end of opponent's turn. All enemy units within range get an additional -1 Command modifier (only once per unit).
RAGE OF CHAOS, 5+, 30 cm.
The attacks of a single friendly unit are increased by n D6 up to a maximum of one per stand in the unit for that turn. If any double is rolled the unit suffers the attacks itself.
CURSE OF CHAOS, 5+, 30cm, LOS.
3 shooting attacks ignoring armour.
0 "" 0 0 0 0 0 0 99 0
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1 "" 0 0 0 0 10 0 99 0
+1 Attack.
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2 "" 0 0 0 0 65 0 1 0
A Beastlord, Beasthero or Shaman maybe upgraded to a Dragon Ogre Shaggoth.
Causes Terror.
A shaman upgraded to a Shaggoth is still considered to be a wizard. If the general is upgraded to a Shaggoth the army must contain at least one unit of Dragon Ogres.
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4 "" 3 6 0 3 60 3 0 3
4 "" 4 5 0 3 110 0 1 3
5 "" 4 5 0 3 140 0 2 3
Immune to terror. Have to charge on initiative.Will never use iniative to evade. Cannot be driven back.Whenever possible they must pursue and advance in combat.
5 "" 3 5 0 3 110 0 3 3
-1 Command penalty. Regenerate 1 hit per combat round after removal of losses. The hits still count for combat result.
3 "" 3 0 0 3 30 0 0 0
4 "" 3 5 0 3 110 0 4 3
-1 command penalty. Treated as Infantry for terrain purposes
3 "" 3 5 0 3 95 0 3 3
8 "" 8 5 0 1 150 0 1 0
Causes terror. Can only brigaded with other giants. If a giant fails a command check, roll a D6:
1. does nothing
2. Moves directly to nearest table edge. Attacks friend or foe he runs into
3. Throws a rock at the closest unit, friend or foe. 3 attacks.
4. Moves staright ahead attacking enemies and passing through friends. A unit passed through is automaticaly confused.
5. moves towards the nearest enemy unit to attack, passing through friends as in 4
6. Moves towards nearest enemy unit with twice it's speed and doubling it's attack in the first round. Can be badly hurt
6 "" 4 5 0 3 250 0 1 3
3 "3" 4 3 0 1 110 0 2 0
Causes Terror.Range 15cm. 360 degree fire arc. Can only be moved if in a brigade and the brigade has more non spawn units than spawns. Can use initiative. Doesn't count against brigade unit limit.