Changed Issues: General (points) Wizard (points, no Spell Re-roll on 1) Light of Battle Only Archers get +1 to hit 2 "" 0 0 10 1 180 1 -1 5 1 "" 0 0 8 1 80 0 1 5 0 "" 0 0 8 1 90 0 1 5 The wizard can re-roll all failed cast attempts once but not if a -1- was rolled. Storm of Stone, 6+, 30cm. D3 attacks against each enemy unit within range. Does not cause drive backs. Light of Battle, 5+, 30cm. In the following combat phase, every friendly unit including characters within range add +1 attack. Can be allocated to any stand in the unit. Heavens Fire, 5+, 30cm. The target unit can shoot now, regardless whether it has shot already that turn. Can not be used on machines or artillery. Hail of Destruction, 5+, 30cm, LOS. 3 shooting attacks ignoring armour. 3 "1" 3 6 0 3 75 1 0 3 +1 to hit when shooting. 3 "" 3 5 0 3 60 2 0 3 3 "1" 3 6 0 3 90 0 3 3 3 "" 3 4 0 3 110 0 0 3 3 "" 3 5 0 3 95 0 3 3 6 "3" 6 4 0 1 350 0 1 0 Flyer. Causes terror. Range 20cm. Can be badly hurt. 2 "" 3 6 0 3 70 0 1 0 Flyer. 1 "3" 2 0 0 2 65 0 1 0 Range 40 cm. Cannot use initiative to charge. 3 "3" 0 0 0 0 100 0 1 0 Flyer. Causes terror. Can shoot only when part of a unit. Range 20cm. nhgnhehenhwz 2 "" 0 0 0 0 20 0 1 0 Flyer. nhgnhehenhwz 1 "" 0 0 0 0 10 0 1 0 nhgnhehenhwz 0 "" 0 0 0 0 0 0 99 0 nhgnhehenhwz