Rules for Chaos Spawn have changed. 2 "" 0 0 9 1 125 1 -1 5 1 "" 0 0 8 1 80 0 1 5 1 "" 0 0 8 1 90 0 1 5 Boon of Chaos, 4+, unit he is with. +1 attack for each stand in the unit and for himself. Anger of the Gods 4+, 30 cm. Lasts until the end of opponent's turn. All enemy units within range get an additional -1 Command modifier (only once per unit). The Rage of Chaos, 5+, 30 cm. The attacks of a single friendly unit are increased by n D6 up to a maximum of one per stand in the unit for that turn. If any double is rolled the unit suffers the attacks itself. Curse of Chaos, 5+, 30cm, LOS. 3 shooting attacks ignoring armour. 4 "" 4 4 0 3 150 1 0 3 3 "" 3 5 0 3 60 1 0 3 4 "" 4 5 0 3 105 0 1 3 If they can charge humans using initiative movement they have to. 5 "" 3 5 0 3 110 0 3 3 -1 Command penalty. Regenerate 1 hit per combat round after removal of losses. The hits still count for combat result. 3 "" 3 0 0 3 30 0 2 3 4 "" 4 4 0 3 200 0 4 3 3 "" 3 5 0 3 90 0 4 3 3 "" 3 5 0 3 95 0 3 3 3 "3" 4 3 0 1 110 0 2 0 Causes Terror. Range 15cm. 360 degree fire arc. Can only be ordered if they are part of a brigade with at least one Non-Spawn Unit. Can be included as a bonus to the size of a brigade up to a maximum of one Spawn per non-Spawn unit. Can move on initiative as normal. 6 "" 4 5 0 3 250 0 1 0 2 "" 3 6 0 3 65 0 1 0 Flyer. Based like infantry. 3 "3" 0 0 0 0 100 0 1 0 Flyer. Causes terror. Can shoot only when part of a unit. Range 20cm. chgnchhechwz 0 "" 0 0 0 0 0 0 99 0 chgnchhechwz