The mist wreathed isle of Albion has seen as much bloodshed and warfare as any of the rest of the Warhammer world. Albion is often seen as a damp, bog-ridden backwater and reports of recent incursions have concentrated on the clashes between the supposedly more advanced invaders. However, a closer examination of the campaigns in Albion show that its' native armies are every bit as lethal as those of any of the more "civilised" nations. 2 "" 0 0 9 1 125 1 -1 5 General 1 "" 0 0 8 2 80 0 2 5 1 "" 0 0 7 1 75 0 1 5 Mists of Albion (5+) Range 30cms Target unit is -1 to hit. Unit still counts as in the open even if now 5+ to hit. Fortified unit is still 6+ to hit. Summon Fen-Beast (6+) Range 30cms An army cannot have more Fen-Beasts than it has Druids. Summoned into contact with an enemy unit only if that unit is already in melee. Fen-beasts do not affect break points or victory conditions. May only be ordered by Druids. May not be brigaded with other troops. Drizzle (5+) Range 30cms Enemy units within range are at -1 to command. Hail Storm (5+) 30cms A single unit within 30cms suffers D3 attacks. No armour save. 0 "" 0 0 0 0 0 0 99 0 hegehehehewi 1 "" 0 0 0 0 10 0 1 0 Chariot. hegehehe 2 "" 0 0 0 0 20 0 1 0 Fly hewi 2 "1" 3 0 0 3 35 1 6 3 3 "" 3 5 0 3 60 2 0 3 4 "" 4 5 0 3 105 0 2 3 If they can charge humans using initiative movement they have to. 3 "" 3 5 0 3 90 0 0 3 3 "" 3 5 0 3 95 1 4 3 Chariot. 3 "" 3 0 0 3 40 0 0 0 8 "" 8 5 0 1 150 0 1 0 Causes terror. Can only brigaded with other giants. If a giant fails a command check, roll a D6: 1. does nothing 2. Moves directly to nearest table edge. Attacks friend or foe he runs into 3. Throws a rock at the closest unit, friend or foe. 3 attacks. 4. Moves staright ahead attacking enemies and passing through friends. A unit passed through is automaticaly confused. 5. moves towards the nearest enemy unit to attack, passing through friends as in 4 6. Moves towards nearest enemy unit with twice it's speed and doubling it's attack in the first round. Can be badly hurt 2 "" 3 6 0 3 70 0 1 0 Flyer. 5 -1 Cancels one hit. Hits from shooting, melee or magic can be cancelled by this item. The hit is counted as never having happened and so doesn't count for drive-backs or deciding who wins combat. Use after any armour saves have been taken and failed. Use once per battle. 15 -1 If given to a unit, one stand gains +1 shooting attacks, range 30cm. If given to a character, character gains +1 shooting attack, range 30cm. Characters may only shoot if they join a unit. Normal armour saves apply even if the unit concerned would normally reduce or negate the target's armour. 50 512 A unit equipped with the Belts of Siwel are driven back or pushed back 1cm less than normal, except that they will always be pushed back at least 1cm. If a unit equipped with this item pushes back an opponent the opponent is pushed back an additional 1cm, drive backs due to shooting by the unit equipped with the item are not affected. This may affect routs and also pursuers combat bonuses due to the increase or reduction in the total distance moved. A unit equipped with this item may elect to stand their ground rather than fall back if they draw a combat. 75 16384 Only generals are important enough to be equipped with this item. Once per battle a general who is with a unit which is destroyed may avoid destruction and join another unit, providing there is one within 30cms. Any mount is lost and the figure must be replaced by a figure on foot or horseback. If the player does not have a suitable figure then the general is lost.