1000 Point Chaos Army List

By Chuck Goetz

Character
Type
Attacks
Command
Size
Points
Notes
General General
+2
9
1
155
Orb of Majesty 1
Sorcerer Wizard
+1
8
1
90
2
Unit
Type
Attacks
Hits
Save
Size
Points
Notes
Chaos Warriors Infantry
4
4
4
3
150
 
Marauders Infantry
3
3
5
3
60
 
Marauders Infantry
3
3
5
3
60
 
Chaos Knights Cavalry
4
4
4
3
210
Sword of Cleaving 3
Chariots Chariot
3
3
5
3
105
Sword of Destruction 4
Ogres Infantry
3
4
5
3
105
5
Harpies Monster
2
3
6
3
65
Flyer

1. Orb of Majesty: One failed General's order is ignored. The order is executed and the General can give further orders. One use only.

2. Sorcerer's Spells:

Boon of Chaos: 4+, unit they are with. +1 attack for each stand in the unit and the Sorcerer

Anger of the Gods: 4+, 30 cm. Lasts untill the end of the opponent's turn. All enemy units within range get an additional -1 command modifer (only once per unit)

The Rage of Chaos: 5+, 30cm. The attacks of a single friendly unit are increased by nD6 up to a maximum of one per stand in the unit for that turn. If any double is rolled the unit suffers the attacks itself.

Curse of Chaos: 5+ 30cm LOS. 3 shooting attacks ignoring armour.

3. Sword of Cleaving: Re-roll 1 attack dice in each round of combat

4. Sword of Destruction: One unit in contact must re-roll 1 successful armour roll each combat round.

5. Ogres: Must charge humans using initiative if possible.

Notes:

This army gives a very strong infantry brigade, a hard hitting cavalry brigade and a swift-striking flying unit to take out artillery or cut retreats. With only 7 units, it has a low breakpoint of 4 (albeit almost all units have at least a 5+ save) but it only needs two leaders. I take a sorcerer because I like the opportunity to use magic. As an alternative, you can save 10 points and increase the command radius by taking a hero instead; this also will give you enough points to add a unit of chaos hounds if you forgo the magic swords.