Boss: Club, sword, Shield, bow, helmet 115 Shaman: bow, dagger, club 43 Big'Un 1: Club, Sword 58 Big'Un 2: Club, Sword 58 Boyz: club, dagger 28 Boyz: club, dagger 28 Boyz: club, dagger 28 Boyz: club, dagger 28 Boyz: club, dagger 28 Boyz: club, dagger 28 Boyz: club, dagger 28 Boyz: club, dagger 28 Helmets for Orc heroes: in addition to helping them avoid enemy stun, they can get the 'ard ead skill - having a 2+ save vs stun is simply awesome for survivability. I'll get my heroes Resilient, 'ard ead, and well 'ard at some point, and hopefully find some Light Armor (or Gromril) along the way. If they get to T5 with Resilient, then their armor will always be effective against humans with the "regular" assortment of 1h weapons. Even with just T5 or Resilient, they'll have a decent chance, as not all henchmen will be S4. HOW TO TOOL UP Heroes Orc Boss M WS BS S T W I A Ld 4 4 4 4 4 3 4 1 9 Skills: Leader Well 'Ard Resilient Mighty Blow 'Eadbasher Equipment: Light armour Halberd Orc Shamans M WS BS S T W I A Ld 4 5 3 3 4 1 3 1 7 Skills: Wizard Spells: Fire of Gork Fooled Ya! Equipment: Shield Morning Star Orc Big 'Un M WS BS S T W I A Ld 4 5 3 3 5 2 3 2 7 Skills: Strongman Waaagh! Equipment: Light armour Two-Handed Weapon Orc Big 'Un M WS BS S T W I A Ld 4 6 3 3 4 1 3 2 7 Skills: Strongman Waaagh! 'Eadbasher Equipment: Light armour Two-Handed Weapon Henchmen[b] [b]Orc Boy M WS BS S T W I A Ld 4 3 3 3 4 1 2 1 7 Equipment: Axe Bow Orc Boy M WS BS S T W I A Ld 4 3 3 3 4 1 2 1 7 Equipment: Axe Bow Orc Boy M WS BS S T W I A Ld 4 3 3 3 4 1 2 1 7 Equipment: Axe Bow Orc Boy M WS BS S T W I A Ld 4 3 3 3 4 1 2 1 7 Equipment: Axe Bow Troll M WS BS S T W I A Ld 6 3 1 5 4 3 1 3 4