The "Shambling Horde" warband you go for the zombies… so you should be starting with 15 members. Vampire with sword and mace, heavy armor, helmet and shield Necromancer with a bow, sword, light armor, helmet and shield 3 Dregs with a mace 10 Zombies Do not worry about the movement penalty (M -1) for wearing heavy armor. It is absolutely of non-interest here. The necromancer might even have a use for the spell he gets! Pro: Maxed out warband. Zombies are cheap and spells (necromancy) are there to bolster them and make them really fearsome. Con: Lack of speed, as the “shamblers” are restricted to normal move except when charging… This can opt you to move and hide, shooty warbands really hates this and it is very very slow… Strategy: This one just overwhelms the opponent by hordes of creatures which almost only can be Knocked Down and (if the necromancer has reanimation) keep coming back if they are killed. Protect your necromancer, as he is the most important in this type of play. The Vampire can concentrate on protecting himself and give assistance where needed.