Faction:Monster
Title:Triton
Type:Points Value: 100
Crew:0
CrTitle:none
# A Damage Row looks like:
# x%|y%|end_x%|end_y%|num|boxes|title|save|notes
# x% : The percent over to start the box
# y% : The percent down to start the box
# end_x% : The percent the box ends at.
# end_y% : The percent down the box ends at.
# num : The to-hit number of the box
# boxes : The number of damage boxes in this box
# title : The title of this box
# save : The save of this box
# notes : Any notes for this box
Dmg:0|0|100|100|4,5,6|0|Triton|Save 5+|Each hit causes 1 wound.
HighCenterLow:none
# A Critical Row looks like:
# boxes|title|save|notes
# boxes : The number of damage boxes in this box
# title : The title of this box.
# save : The save of this box
# notes : The notes for this box
Critical:4|Wounds||
Note:hc:Special Attack\n\nChoose any location and roll a die: on a 3,4,5, or 6 Triton hits it, make a normal save or take 2 points of damage.\n\nAt the start of his turn, Triton may banish 1 monster on a roll of 5 or 6.\n\nIn any magic turn, after other magic has been cast, Triton may use his spell.
Honors:4
Movement:Move: 2 Dice Inches
