Faction:Chaos
Title:Lord of Change
Type:Point Cost: 100
Crew:0
CrTitle:Not Used
# A Damage Row looks like:
# x%|y%|end_x%|end_y%|num|boxes|title|save|notes
# x% : The percent over to start the box
# y% : The percent down to start the box
# end_x% : The percent the box ends at.
# end_y% : The percent down the box ends at.
# num : The to-hit number of the box
# boxes : The number of damage boxes in this box
# title : The title of this box
# save : The save of this box
# notes : Any notes for this box
Dmg:0|0|100|100|4,5,6|0|Lord of Change|Save 4+|Each hit causes 1 wound.
HighCenterLow:none
# A Critical Row looks like:
# boxes|title|save|notes
# boxes : The number of damage boxes in this box
# title : The title of this box.
# save : The save of this box
# notes : The notes for this box
Critical:4|Wound Track||
Note:hc:Attacks\nThe Lord of Change may donate magic power to the Chaos Sorceror at any point during the Magic Phase. Roll a dice:\n\n [ 1 ] The Lord of Change is overloaded and is sent back to the Warp.\n [ 2 ] The Lord of Change is overloaded and loses 1 wound.\n [ 3 ] The Chaos Sorceror recieves 1 point of magic power.\n [ 4 ] The Chaos Sorceror recieves 2 points of magic power.\n [ 5 ] The Chaos Sorceror recieves 3 points of magic power.\n [ 6 ] The Chaos Sorceror recieves 4 points of magic power.\n\nhc:Close Combat\n+4 due to four wounds.\n\nOpponent must roll greater than 1 on a dice to be able to attack back or use defensive fire.\n
Honors:4
Movement:Move: 24""
