EMPIRE PERSONALITIES

The following personalities are for use with the Empire Fleet only, they may not be taken as allies.

The Emperor Karl Franz

The Emperor Karl Franz is one of the Greatest rulers the Empire has seen since Magnus the Pious. An accomplished statesman and general, he may sometimes be found leading his fleet into battle mounted upon his trusty Griffon, Deathclaw.

Points Cost: 100 points for Karl Franz and a Griffon Rider Body Guard. You may add Ludwig Schwarzhelm for an additional 50 points.

Movement Rate: 18"

Wounds: Karl Franz: 3

Body Guard: 2

Hit Locations (Save)

Karl Franz: Griffon: 4,5 (5+), Rider: 6 (6+)

Body Guard: Griffon: 4,5 (none) Rider: 6 (none)

Battle Honours: Karl Franz: 3

Body Guard: 1

 

Special Rules

Hammer of Sigmar

Before Close Combat is resolved the Emperor is allowed one attack against the ship itself. Target the ship as normal, if a location is hit, it is automatically damaged, there is no save.

The Silver Seal

The Silver Seal allows the Emperor to dispel any spell cast against him on a d6 roll of 4+

BOARDING ACTIONS AND CLOSE COMBAT

Karl Franz gets a +3 Modifier in boarding actions and close combat, as he has three wounds. The body guard gets +2 in close combat as he has 2 wounds. If attacking, both models may re-roll their own dice or force opponent to re-roll his.

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Ludwig Schwarzhelm, The Emperor's Champion

Ludwig Schwarzhelm is the Emperor's champion, charged with defending the Emperor's justice in trials of combat. In battle Ludwig acts as the Emperor's bodyguard and standard bearer. Armed with the Sword of Justice, this stern faced warrior will go to any length to keep his Emperor safe.

Points Cost: 50 points.

Movement Rate: 18"

Wounds: 3

Hit Locations (Save)

Griffon: 4,5 (none) Rider: 6 (6+)

Battle Honours: 3

 

Special Attack

The Sword of Justice

The Sword of Justice allows Ludwig to re-roll his attack die in close combat or force his opponent to re-roll his. He may do this whether attacking or defending.

BOARDING ACTIONS AND CLOSE COMBAT

Ludwig Schwarzhelm gets a +3 Modifier in boarding actions and close combat, as he has three wounds.

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Admiral General of the Imperial Fleet Jurgan von Hipper

For over a decade Jurgan von Hipper has led the Emperor's fleet from victory to victory. On the rare occasions he can break free of fleet headquarters he is a force to be reckoned with.

Special Rules: If you purchase Admiral von Hipper he replaces your normal Admiral and must start the game on your fleet's flagship.

Hipper is renowned to be an expert Strategist to represent this you may reposition up to one squadron or Man O' War after set-up is complete.

Hipper gives an additional +1 to your close combat total. (Like an other Admiral.)

Cost: 25pts

 

(This document was originally at this site: www.ior.com/~jbledsoe/mow/crew.htm#empi. Dart Frog's site)